Crelate CEO Aaron Elder. (Crelate Photo) In a startup environment where heavy funding, bold bets, and rapid growth are the norm, stands out for its modest, slow-and-steady approach. The recruiting software startup just raised $5.3 million from Five Elms, a venture capital firm in Kansas City, Mo. Crelate develops tools to help recruiting agencies manage their pipelines of talent and job opportunities. The four-year-old startup just crossed 900 customers. “There’s definitely different approaches to building a business,” said Crelate CEO Aaron Elder. “There’s the burn fast and either get really big or burnout. I’m operating more under the continuous improvement, high probability of success.” The new funding builds off of a $1.2 million round the company closed in early 2017. Crelate plans to grow its 21-person team and double down on sales with the fresh cash. “We see a lot of demand and need for our product,” Elder said. “The industry is growing and they have some very specialized needs.” Crelate is headquartered in Maryland but its engineering operation is in Kirkland, Wash. Elder, who is based at the Kirkland office, said he picked the Seattle suburb because “the tax climate is more friendly to business” and “it’s a little bit cheaper.” Crelate is that have set up outposts in the Seattle area to mine the region’s tech talent.
, the Seattle-area indie game developer and publisher of titles such as Hello Neighbor and Rapture Rejects, has raised a $15 million investment to fuel growth. Founded eight years ago, tinyBuild partners with third-party studios to turn small game prototypes into full products. It started with games such as No Time to Explain, Party Hard, and Clustertruck. Its most recent title, Hello Neighbor, was tinyBuild’s first franchise that spawned multiplayer spin-offs, prequels, and a book series that just crossed 1 million in sales. The 27-person company will use the fresh cash to hire in Seattle and Amsterdam. , co-founder and CEO, told GeekWire that tinyBuild plans to grow with what he described as a “dynamic structure.” “We don’t necessarily hire for specific roles, rather build roles around people’s skills — and when the industry changes, morph those roles into whatever is relevant at the time,” he said in an email. “I strongly believe it’s dangerous to build companies in the games industry that rely on a strict structure with specific roles — the industry is dynamic, and so is tinyBuild. The flip side of this is that it can often feel like everything is on fire. Organized chaos is what I call it!” Nichiporchik declined to provide details about investors in the round. The company previously from Makers Fund. According to the Washington Interactive Network, is home to roughly 400 video game developers, representing around 23,000 jobs and over $28 billion in annual revenue. Related: